Robin's main reason for arriving on the planet is to discover what happened to her sister. The new story involves two plot lines that are poorly connected. That alone wouldn't be an issue if the final product was well rounded, but in my opinion it wasn't. Which was half finished before the new writer came into the picture. The bulk of which revolve around the story. I think there are far more relevant issues that arose throughout the game that left me dissatisfied in the end. I can't speak on critiques from early access as I wasn't engaged with the discussions back then, but I think that most critiques of the game after launch are fair.Īs for the superficial complaints people have (women, Indian PDA, same sex relationships) I think that's just ridiculous to complain so much about. The end product probably would have arrived sooner, better quality and more like their initial vision. Originally posted by Paladin Two-Seven:I don't blame them for getting confused listening to all the morons, and wish they had ignored them completely. I remember the criticism saying she sounded emotionless and too old. they didn't get rid of the voice actresses because people hated them, the voice actresses were unavailable at the time Fair enough, but people still whined about the change in actress and change to a more serious tone despite asking for it. I don't blame them for getting confused listening to all the morons, and wish they had ignored them completely. Originally posted by Fluffy Bunny:Told them to stop what? You tried what? But in BZ there were so many times that I would hit a dead end, only to find the marker I was trying to get to was under 100m just beyond a wall or just below me which was incredibly frustrating. I admit if I didn't already know much of the original game before I played it, I would've had more trouble finding things than I did. I constantly found myself needing to look up coordinates to find a location the game had already given me a marker to find and still had trouble locating the exact hole I had to go through to weave back to the spot I was actually looking for. Whereas in BZ the vast majority of locations are tight cramped enclosures with many paths jutting off in different directions. I think the difference here though is that in SB1 the layout of areas are fairly open and pathways into deeper or adjacent areas are noticeable enough given a little time spent there. I agree that some locations in both games are meant to be hidden and difficult to find. Originally posted by Fluffy Bunny:If I didn't know there were 2 bases in the lava zone when I first played, I would have left assuming I had thoroughly explored it. they didn't get rid of the voice actresses because people hated them, the voice actresses were unavailable at the time They hated the first voice actress and her accent so they got another, then they hated the new one and lambasted them for getting rid of the old one, hated that Robin was not being serious enough, then later hated that she was too serious, then hated that she wasn't serious enough again, hated the sister, hated that there were women in the game, hated the first story iteration, then the second, then the third, hated everything new that was added, criticised that the game was too different from the first, criticised that the game was too similar, etc. I suspect a part of the "production hell" came from listening too much to the trolls continuously telling them they hated everything they were doing, so felt they had to keep fixing what was already fine. Originally posted by Paladin Two-Seven:We told them to stop, we tried but they kept on forcing the game through production hell.Īlmost everyone who followed and witnessed the devastation left a long time ago.
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